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Thursday, February 6, 2014

DragCore Almost Done


    DragCore is ridiculously close to being finished. Literally just two more things to do. I need to fix bugs I'm having with Game Center/Google Play Services and script the sound effects and background music I found. I even have the app stores setup and awaiting the game's final build.

     Today I want to script all the sound effects and music. Once they're in I can tweak them until the game sounds just right. I have all public domain audio including 4 alternating background tracks. Getting audio to work is something I've done before though. Making Game Center features work is new. The game keeps crashing whenever I do anything leaderboard/achievement related so I need to work on that annoyance next. Getting this stuff down with DragCore will make programming it into my future games much easier.

     I keep promising myself I'll be done with this game by Monday at the latest. Then it's just a matter of sending review requests again.

Wednesday, February 5, 2014

Gushing About: Yoshi's Story


     Yoshi's Story was the first game I've ever played. It was incredible. It made me into who I am today by introducing me to a new form of entertainment. Video games became my favorite thing to do. Video game characters became the ones I cared about most. Drawing pictures of video game characters led to me making comics about them to share with my classmates. That triggered the creative drive fueling my fiery passion that burns today. Today, I'm gushing about the game that started it all. Here is Yoshi's Story.

Tuesday, February 4, 2014

DragCore's IAP Pop-Ups


    I have pop ups in DragCore that will hopefully boost profit a bit. There are 3 of them and they appear only one time each. They come up when the player is able to max out their crystal total by buying the biggest IAP pack available. When the player passes 99 minus the number of crystals in an IAP, the button never appears again. If the player buys something or dismisses the prompt it doesn't appear again until the crystal counter reaches the next milestone.

Monday, February 3, 2014

DragCore Tutorial Pop-Ups


     DragCore needs some kind of instructions for new players explaining things that may cause frustration if one has to figure it out for themselves. People generally skip through instruction screens (as I learned from watching people play my other games) and making a gradual hidden tutorial for DragCore can only go so far. There are just a few mechanics that need to be explained.

    For that purpose I made a few images that pop up in the early levels of the game before the level starts. Only one will appear per level and only on certain levels that would need explanation. They are timed to disappear after 4 seconds or can be dismissed by tapping the screen, a natural action for people who want something on screen to go away. You can see the tutorial images below.