Taking what I learned from other projects into account, I'm making a Unity project that won't fall apart when I move things around. A lot of things went wrong with TriGrid and Candy Shop Catch when I would delete a script or move files into more organized folders. I put all the things I could possibly need in place (as empty folders and scripts) so that I can try this new style of development.
I want to be able to test out new ideas for the game as I come up with them. My usual method is writing a full design document before even starting whereas the document for this one is an evolving work in progress as I play around with different ideas until settling for the one that will result in the best product.
If you're interested in the specifics of what I have setup, read on.

