Monday, May 5, 2014
Unicorn Spell Descriptions #2
When making sprites for Unicorn Quest spells I ended up with interesting new designs that changed the way I think of them. Each one feels more unique than ever. There's no point in having the electric and ice spells behave just like fireballs with new type advantages. My game design document spell descriptions have updated a bit so catch the new way spells work below the break.
Sunday, May 4, 2014
A Disappointing End To An Interesting Project (PWAA)
The game is done and you can play it here.
Today marks the due date for the Phoenix Wright project that acts as my forensics class final. From the beginning I knew the entire development would be a crunch, but I really felt that it was a necessary step towards making me a better game developer. It's finally done and the end result of the 3 weeks I spent on this is entirely disappointing to say the least.
It's more like a virtual storybook than the decently polished adventure game I had in mind. Weak characterization, very little player choice, the illusion of branching, choppy transitions, and general low graphical quality plagued this project, but I'm still glad I made it.
Tags:
Crunch Time,
Education,
Project,
Scrapped
Saturday, May 3, 2014
Status Report #36
Finals week starts Monday and then I'm free to work on Unicorn Quest all summer. Right now my hands are full with submitting my Phoenix Wright game and my college project. Check out this week's report.
Friday, May 2, 2014
Cutting Corners: PWAA Forensics Project
To get this thing done in time I made some very noticeable quality downgrades. The most glaring of them being the lack of smooth transitions, the static text, uneven lines of text, sprites that don't fade in/out, some missing sound effects, very flat/cheesy dialogue, and plenty of plot holes. What is intact is the information I'll be graded on and some interaction beyond just pressing the spacebar.
If I had more time I could make it feel more like a proper Phoenix Wright imitation but I'm really swamped between this, other finals, and my urge to finish this and get back to Unicorn Quest. Some time when I get my grade back for it I'll find a website where I can distribute a ZIP file containing the whole Unity file so someone else can pick up where I left off or rework what I did into something much cooler.
Again, I'm glad this exists. I learned a bit from making it. But I'd really rather be working on something I find a lot more fun.
Tags:
Crunch Time,
Education,
Project,
Scrapped
Subscribe to:
Comments (Atom)
