Friday, June 13, 2014
Unicorn Quick-Access Items
Here is what all the items look like in your inventory. It's setup so that you tap on an icon and the cursor moves there. Tap again and you will use the item. If it goes down to zero the icon disappears completely and the button does nothing. Every item will always be in the same slot and you'll see the inventory fill up as you collect all these things. For easy access you can put items in a 4 slot box by selecting an item in inventory then moving the cursor to one of the 4 slots and finally tapping the quick slot again.
You can also swap quick slot items by assigning an item already in another slot. When you do that, it sends its contents to the other slot, even if empty so there are no item duplication glitches to worry about. Having items available at a glance can be helpful in battle and the overworld. Just touch the arrow above the magic bar at any time to bring up your four chosen items for use. You activate them the way you would in the pause menu. Tap once to move cursor, tap again to use.
Thursday, June 12, 2014
Equip Items Menu in Equica
The menus are looking sharp and I came up with description for each equippable item that fits on the two lines of text. Staring at this makes me wish I stuck with a uniform sprite scale the whole way through. The way it's setup now, I need every single bit of space available and there is meant to be a variety of scaled pixel art to give the action a smoothly animated look. I'll keep a gameboy advance style pixel resolution in mind for my next game.
Tags:
Development,
Equica,
Unicorn Training
Wednesday, June 11, 2014
Gushing About: Game Dev Story
This here is a fun little app that taught me a thing or two about what it's like running a game company. You start small and grow big, you have setbacks and unexpected booms, you choose how to spend hard earned money, you see your work compared to others, you keep up with popular platforms, and you face difficult human situations like replacing a friend with someone who can help the company thrive.
It's the simulation of the blood, sweat, and tears that goes into game development. This is Game Dev Story.
Tuesday, June 10, 2014
Nintendo's 2014 Press Conference (No Work Is Being Done)
Yesterday was great and I can't wait to see what surprises Nintendo has waiting this year! Be sure to tune in yourself. You can still expect a new Gushing About post tomorrow.
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