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Sunday, August 24, 2014

Scrapped: Cutting Corners On Enemy Designs


     To make things easier on myself I took a few (major) shortcuts on the project. The latest of which are the final enemy and boss designs. I made it so that they require fewer animation frames, simplified boss designs down to simple central spheres, and some enemies can't face certain directions. All these are done for the sake of time (and preserving game memory). With all this being done, I can get the game out faster and start from scratch with my mistakes behind me. It's all part of the learning process.

    In terms of entertainment, they get the job done behavior wise. I wish I had another year to flesh out all the crazy ideas I came up with originally, but those will have to wait until senior year. At this point I still don't know what I'm doing but I'm getting close to becoming knowledgeable.

Saturday, August 23, 2014

Status Report #52 (College Fall 2014)


     I've been productive in term of settling in and catching my breath this week. Starting Monday things get serious and I'm expecting tons of homework to try and drown me out. That's when I'll really be able to gauge how much time I have to be truly productive. Check out this week's download rates though!

Friday, August 22, 2014

First Week of School 2014


     I've been at school for a week now and I'm starting to settle into a school routine that can maximize my game development time this semester. Things are going as I expected with classes and reunions, and I'm already getting excited about how easy every semester after this one will be because of choosing all the hard classes early on.

    In terms of people to meet I spoke with some new faces in the Gaming major and saw a few upperclassmen I remember seeing around before. I'm in a cramped dorm with 5 roommates but they aren't the gaming type so there's not much to go with in terms of brotherhood but at least everyone's nice to each other. I'll be spending all m recreational time upstairs in my girlfriend's room or with my buddies across the hall.


Thursday, August 21, 2014

Adjusting To School Work Conditions


     I really did a good job picking my schedule this year. Despite being late to do so I was able to make sure all my classes are over before 5. It basically ensures I have time to get homework done and behind me any day of the week. Unfortunately I wasn't able to get first dibs on dorm rooms this time though. The school is packing people in to keep up with demand this semester so I have 5 other roommates instead of 3 like before and each of the two bedrooms now occupies 3 people, 3 beds, 3 dressers, and 3 desks. It's pretty crowded, but whatever. My computer setup fits and I have a place to crash after crunching.

    At least now I can enjoy that stretch-and-sigh feeling any 20-year-old gets from being hundreds of miles away from parents with constant access to pizza and a girlfriend next door.

I'll be doing most of my game dev work here this year.