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Tuesday, September 2, 2014

New Approach To Starting A Game Development Club


     After asking around all week, trying to meet with the Student Organizations head, and attending game-related clubs around school I've decided to approach it differently. I got the official paperwork and was going around getting signatures from the right people, answering questions, hyping up students, designing text logos, making a Facebook page, and writing a constitution when I found out that the biggest gaming club on campus was capable of supporting my idea as a committee.

    I originally thought that being a small part of a bigger club would put me into a tiny time slot in a given room but actually I would be allowed to choose a room and meeting time independent of the parent club if I was able to show enough interest. All I really need is a big room, a projector, and permission to post flyers around campus and piggybacking off my school's Gamer's Guild (the biggest tabletop/video gaming club) allows me to do just that without all the fundraising and paperwork Student Organizations is demanding.

     All I have to do is get as many signatures of interested students as possible and I can run my own legitimate club meetings. This week I'll be popping into gaming classes asking for names and emails so I can hand them to the Gamer's Guild president and have an email list to get the word out.

Monday, September 1, 2014

Unicorn Training: Sprites Imported, Animations Ready!


     It's finally done! All the enemies and bosses have fully animated in-game forms! I just have to code them one-by-one and my game will be in near-beta completeness. Once I've finished the enemies I'll just need a few menu interface sprites before being left to balance and polish up the game. Getting these enemy sprites done once and for all is a huge relief because it took so much longer than I was expecting. Still, the game is roughly on schedule and should be in final playtesting by late September for an early October release.

The organization is pretty messy. I'll sort this stuff better next game.
Folders are your friends.

Sunday, August 31, 2014

Starting A Game Developers Club At School


     When I first came to PCT I expected there to be other Gaming & Simulation students to learn from. I thought there would be wise upperclassmen to show me the way and rival classmates pushing me to my limits or even collaborating with me. I wanted to know where to start, what options are feasible, and I really wanted to see what other people’s pet projects looked like. Sadly, few other students seemed to be taking the major as seriously as I did. The ones that do wish we could all meet together and develop our skills. If someone doesn't act, it’ll never get done. So I'm starting an official school club.

Saturday, August 30, 2014

Status Report #53 (Sprite Outlines & Homework Galore)


     Sprites are all done and just need to be animated! This is the fun part of sprite making where I can see them in action. I also have to worry about mixing and matching certain sprite pieces for the more complex looking baddies. I'm also gearing up toward running a game development club at school.

This week in game dev can be found below!