Tuesday, September 2, 2014
New Approach To Starting A Game Development Club
After asking around all week, trying to meet with the Student Organizations head, and attending game-related clubs around school I've decided to approach it differently. I got the official paperwork and was going around getting signatures from the right people, answering questions, hyping up students, designing text logos, making a Facebook page, and writing a constitution when I found out that the biggest gaming club on campus was capable of supporting my idea as a committee.
I originally thought that being a small part of a bigger club would put me into a tiny time slot in a given room but actually I would be allowed to choose a room and meeting time independent of the parent club if I was able to show enough interest. All I really need is a big room, a projector, and permission to post flyers around campus and piggybacking off my school's Gamer's Guild (the biggest tabletop/video gaming club) allows me to do just that without all the fundraising and paperwork Student Organizations is demanding.
All I have to do is get as many signatures of interested students as possible and I can run my own legitimate club meetings. This week I'll be popping into gaming classes asking for names and emails so I can hand them to the Gamer's Guild president and have an email list to get the word out.
Monday, September 1, 2014
Unicorn Training: Sprites Imported, Animations Ready!
It's finally done! All the enemies and bosses have fully animated in-game forms! I just have to code them one-by-one and my game will be in near-beta completeness. Once I've finished the enemies I'll just need a few menu interface sprites before being left to balance and polish up the game. Getting these enemy sprites done once and for all is a huge relief because it took so much longer than I was expecting. Still, the game is roughly on schedule and should be in final playtesting by late September for an early October release.
| The organization is pretty messy. I'll sort this stuff better next game. Folders are your friends. |
Tags:
Art,
Development,
Equica,
Unicorn Training
Sunday, August 31, 2014
Starting A Game Developers Club At School
When I first came
to PCT I expected there to be other Gaming & Simulation students to learn
from. I thought there would be wise upperclassmen to show me the way and rival classmates pushing me to my limits or even collaborating with me. I wanted to know where to start, what options are feasible, and I really
wanted to see what other people’s pet projects looked like. Sadly, few other
students seemed to be taking the major as seriously as I did. The ones that do
wish we could all meet together and develop our skills. If someone doesn't act,
it’ll never get done. So I'm starting an official school club.
Tags:
Education,
PCT GameDevs,
Personal,
Yotes Games
Saturday, August 30, 2014
Status Report #53 (Sprite Outlines & Homework Galore)
This week in game dev can be found below!
Tags:
DevLog,
Equica,
Unicorn Training,
Yotes Games,
Yotes RPG
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