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Tuesday, September 9, 2014

Organizing Enemy Code (Unicorn Training vs Future)

I should keep a comment list of all methods before the first one starts.
I can find them easier that way.
     One of the things I need to keep in mind for future projects is the way I write AI code. I need to organize things into very specific methods to minimize copy/paste lines of logic and everything needs to be placed in a way that makes looking for a particular method easy. I think I did pretty well with Unicorn Training, especially compared to how I started with TriGrid.

     All the enemies have similar behavior methods organized in the same way. The AimAtPlayer() method is always after the NearPlayer() method and before the Knockback() method. Over time I'm getting better at writing clean code because I'm learning what my needs as a designer are. It'll be interesting to see how my way of thinking changes when I switch to turn-based AI code next year.

Monday, September 8, 2014

Unicorn Training: Things Left to Do

     I'm expecting this to be Unicorn Training's last couple months of development. If everything goes well and I don't get handed much homework I'll be able to reach final playtesting by late October! I thought it would be interesting to see my development task list the way I glance at it daily. I copy/pasted my checklist from my iPod notes below the break.

Sunday, September 7, 2014

PCT GameDevs Will Meet Thursdays at 3:30!!


     Planning for the first club meeting I've ever organized is set. We'll be going over introductions and asking what people want to learn about first before getting into a regular rhythm in the weeks after. I know I want to cover topics that come up in conversation all the time like making a game quickly in Unity, sprite making, publishing on appstores, 3D rigging & animation, interacting with industry professionals, starting a development blog, and tracking download statistics.


Saturday, September 6, 2014

Status Report #54 (GameDev Club Approved & Animated Bad Guys)


     Finally did it. I got the signatures and had the PCT GameDevs club approved by the Gamer's Guild. I also found a room that should fit us all and picked the perfect time and weekly date where the school shuts classes down so clubs can run for an hour.

     PowerPoint presentation templates are ready and I'm waiting on confirmation for my room reservations for the year. Next I have advertising and email reminders to worry about. I never thought I'd be the one making this happen. I kind of just did it on a whim last Wednesday and never looked back. Check out this week's downloads and accomplishments below!