Unicorn Training is wrapping up and I'm ready to push it out into the world and see what happens. It's not my masterpiece, but it is my first baby. Having made this I truly feel like a game developer. I now understand just how hard it is to make all those dreams come to life. I know I say it every day now, but I really can't wait to get started on something new so I can put my new knowledge to the test. Hopefully I can start fresh mid-November.
Saturday, October 25, 2014
Status Report #61 (Unicorn Training Crunch)
Unicorn Training is wrapping up and I'm ready to push it out into the world and see what happens. It's not my masterpiece, but it is my first baby. Having made this I truly feel like a game developer. I now understand just how hard it is to make all those dreams come to life. I know I say it every day now, but I really can't wait to get started on something new so I can put my new knowledge to the test. Hopefully I can start fresh mid-November.
Tags:
Crunch Time,
DevLog,
Equica,
Unicorn Training
Friday, October 24, 2014
Unicorn Training: Open House Crunch Time!
Open House is coming up this Sunday and I want Unicorn Training's beta to be playable! It's super crunch time as I try to get as much done as I can so I can upload the beta to Google play and have it on my tablet for Penn College guests to play. I'm especially excited to see more kids play the game now that all the flashy stuff has been added to it. I'll finally get to see just how pick-up-and-playable my first adventure really is.
There's tons of bugs to fix and loose ends i=to tie so I'm just going to get to it now. Expect details on how it went next week!
Tags:
Crunch Time,
Development,
Equica,
Unicorn Training
Thursday, October 23, 2014
New Class Schedule (Project Schedule Change)
I did my class scheduling on Thursday and the fact that I forgot about semester exclusivity existing threw my entire school plan into chaos. I was counting on all my senior year classes being the easy stuff but now a lot of ones I was planning to get over sooner rather than later are scattered over the next 3 semesters.
Wednesday, October 22, 2014
Unicorn Training: MORE Save Bugs & Features
I'm really treading on eggshells here with these saves because I found even more variables I missed, a bunch of mismatched file types, and even file some naming convention mistakes. While I was at it I changed up a few other features involving save data.
Now whenever you die there is a penalty of losing 20% of your current experience points (up to zero) and pressing the quit button exits to the game's menu while save will allow you to quit and come back to the room you last entered. I even put an erase button on the main menu so players can erase old saves because I noticed that once all files were full there was no way to start a new game.
This stuff allows players to use the pause menu's Go Home feature, escape from battle if they retry, or leave a boss room and come back with items. With these features out of the way I can do the final additions (music, then scripted intro and ending) and finally be done with this thing so I can watch other people play with it.
Tags:
Bug Hunt,
Crunch Time,
Equica,
Unicorn Training
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