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Friday, April 3, 2015

BGP Demo Release Plans


     With the BYOC demo on the way I got to thinking about all the heck I'm in for as I work day and night to get this game out before the holidays. It's going to be one very busy summer. I just wanted to share what's to come playtest-wise.

Below the break you'll find my release plans for upcoming demos and the game's potential release date. Be warned! Things can change if big problems emerge.

Tuesday, March 31, 2015

Battle Gem Ponies DevLog #14 (Building First Demo)

Placeholder title logo, but it works for now.
     All is going smoothly for the upcoming build. I'll put a video up once the demo is ready for the BYOC. I really hope it does well. If I win 1st, 2nd, or 3rd, I'll get a huge boost in gamedev hardware. The OUYA prize gets me drooling especially hard. It would be so fun to get BGP running on a console like that. Playable on my TV! A Yotes can dream.

Catch up on some gamedev adventures below.

Friday, March 27, 2015

BGP Roster Info #2 (Vinerva, Orscina, & Thestra)

Check out this wild crew.
     Time to talk about super-powered ponies again! These guys make up the rest of the playable cast for the upcoming demo. They have more weird and extreme designs as I experiment just how far I can take the look of a pony and still call it one. My goal was to see if seaponies, dragon fillies, and bigger horses still fit in with the rest of the cast. 

     For the most part they do, but there may be some tweaking left to do. The big one in the middle looks more overpowered than it really is, so maybe I have to tone it down a notch. What do you think of it? Get some more info on Orscina, Vinerva, and Thestra then leave a comment below.

Tuesday, March 24, 2015

Battle Gem Ponies DevLog #13 (4 New Ponies!!)

I'll be talking more about the bottom 3 on Friday.
     Pony designs galore! Also, crunch-time and tons of coding! The first BGP demo is on its way and has me feelin' hyped! My goal is to get this in people's hands fast and I'm sticking to that. I've never worked on a project this exciting before. This week was full of behind-the-scenes progress and spritework inching toward that first public build.

Look below for this week's accomplishments and discoveries!