For details on the past week and what's to come, look no further than below the break.
Tuesday, May 12, 2015
Battle Gem Ponies DevLog #20 (School's Out! GameDev Time!)
For details on the past week and what's to come, look no further than below the break.
Friday, May 8, 2015
Last Day Of Junior Year
There's not much game development to report on today since I'm focused on finishing my last few tests then going home to start the biggest crunch ever. Progress is going to rocket on by starting next week so I hope you're looking forward to it. I want a playable PC version of Battle Gem Ponies out to the public by the first week of June.
When it's ready, you'll find it over on the Games Tab.
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I dressed up the Games tab a bit. |
Tuesday, May 5, 2015
Battle Gem Ponies DevLog #19 (Finals Week & BronyCon Confirmation)
This is the last week of my junior year at the Pennsylvania College of Technology. It's also the last week to hang out with my girlfriend before shifting over to full-time gamedev all summer. Progress is inching along this week but is set to go into overdrive starting next Monday.
By far the biggest news this week is the email I got on Sunday that told me that I'll be presenting Battle Gem Ponies at BronyCon this year! Find more details on that amazingness and more below!
Tags:
Battle Gem Ponies,
Development,
DevLog,
Expo
Friday, May 1, 2015
12 Hour PCT Game Jam Results (Phantom Dungeons)
I made a game called Phantom Dungeons for the 12 Hour PCT Game Jam 2015 competition. It was supposed to be a game where you select a hero, kill things with a boomerang that gets more awesome and explosive as you level up, collect gems to buy loot, and find secret shards hidden in destructible blocks that combine to unlock a character of your choice.
I got as far as a basic game loop before running out of time. 12 hours was a lot shorter than I expected. I know to shoot for an even smaller scope next time though. Winners of the contest get Amazon gift cards of varying amounts and I'm not sure if I won a prize at all. Probably won't find out until the middle of finals week.
I want to finish this game at some point and release it for a buck on Mobile and PC. I want this to be an experiment with game feel to practice for an action RPG I want to do down the line. The final version of Phantom Dungeons will be a lot prettier, have a lot more content, and feature either well thought out or randomly generated dungeons.
Tags:
Education,
Game Jam,
Project,
Yotes Games
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