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Friday, July 17, 2015

BGP: Maladies and Altering Stats Mid-Battle


     Stats like Attack, Energy Defense, Speed, and Evasion are specific to each form your pony takes, meaning buffs stacked on them are form specific too. However, maladies like Poison, Sleep, and Burn affects all of your pony's forms (the entire party). Accuracy is the only stat shared across all pony forms. It's a dynamic that reinforces the sense of each player having just one pony that shapeshifts rather than traveling with a team. Hopefully it gets people to bond more with their pony while also opening up interesting combat dynamics.

     This means you can have situations where your Simber has a sharpended Energy Attack stat then gets Cursed by a Ghost Class opponent. On the next turn if you switch to Orscina, the Energy Attack boost is gone and you're still Cursed. If you use Orscina's ability to heal then switch back to Simber, the curse will be lifted and the Energy Attack boost will return.

Tuesday, July 14, 2015

Battle Gem Ponies DevLog #29 (Attack Sprites Galore, Looking to the Future)


     I'm all hyped up on my potential future this week. It's up to me to make Yotes Games mean something to a lot of people. I can't wait to do just that. Lots of spriting was done this week. Once I get them all to move properly, I can put out a demo for everyone to try.

     Hopefully DevLog #30 will be the last before a public demo release. Almost done here.

Friday, July 10, 2015

Updated BGP Demo Release Schedule


     With June's delays accounted for, the Spring 2016 release date still seems possible, but the demo releases are thrown out of whack. There is only time for one public demo before BronyCon 2015 and features once intended for the convention will not be available until a number of weeks after.

Below the break you can find a modified version of the BGP demo release schedule.

Tuesday, July 7, 2015

Battle Gem Ponies DevLog #28 (Making Moves, Unicorn Training Launch Week)


     Well then. I certainly thought I could draw these things faster. Turns out I'll be spending over  half of this game's development time on the graphics alone. Unless I get this done I won't be able to hire an artist in the future, so I just need to keep at it. Unicorn Training's release was fun, but the numbers really need to be higher for me to have hope of living off this mad use of my free time.

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