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Tuesday, May 10, 2016

Battle Gem Ponies DevLog #72 (Macbook Problems)


     As I wait for my graduation ceremony, the move to Florida, and the piece of paper proving I survived the whole school thing, I wanted to get a solid week of work done. That did not happen. Instead, I spent about 2 weeks trying to fix my crashed Macbook that started failing after running out of power while in sleep mode.

Friday, May 6, 2016

Last Day of School... - [ EVER!!! ] -


     I-I'm free to go... ? Is it really over?

     Goodness... I never thought this day would come. I never have to force myself to sit through class again! No more exams! I can dump all the random trivia I've been memorizing and start applying the stuff that's relevant! Look at all this free time! It's spilling everywhere! I can't believe this...

YES!! SCHOOL IS OUT!!! FOREVER!!!!

Tuesday, May 3, 2016

Battle Gem Ponies DevLog #71 (Final Finals Week, Finally)


     Just one more week of hell exams and I'm out of here! A free man at last, ready to take on the world and prove a lot of people wrong. Crazy forces are at work, keeping me away from Unity and working on the game at all. Things like car tags, crashing laptops, and exam cramming won't be enough to stop me completely though.

Friday, April 29, 2016

Battle Gem Ponies: Pre-Alpha 4.5 [Delayed because BUGS]

Version 4.5 was supposed to be up today...
     This one's a minor update with some bug fixes, new sprites, new text box system, and full gamepad/keyboard support. It's a sort of halfway point between the last version and the big jump to version 5 (where the game starts looking real). Too bad the gamepad control functionality is acting up. Now whenever a menu pops up, the game gets confused as to what the button presses do and locks you into a certain screen, making the game unplayable.

     As always, when the game is ready it'll be up on Itch.io. I'm betting the bugs can be squashed by the time final exams are over and I can concentrate on it. I'm kinda drowning in last minute projects and cram sessions, so programming this game an hour at a time isn't getting me very far.

Look forward to the 4.5 update in early May.