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Wednesday, June 14, 2017

Battle Gem Ponies DevLog #126 (Finally DONE with the Basic Battle System!)


     This one's been a long time coming. At long last being finished with the part of development I've dreaded most! Getting all these wacky moves and status conditions to work properly! You can use almost any move now and it'll actually do what it's supposed to!

Tuesday, June 6, 2017

Battle Gem Ponies DevLog #125 (Functional, But Untested, Battle System)

Me too, Vinerva.
     This combat engine stuff is driving me up a wall! Why's it gotta be this hard? It's not even like it's a puzzle too big to wrap my head around, it's just really tedious. Things that seem like they should only take an hour eat up half a day. Then game breaking bugs pop up and I gotta stop and feel around in the dark til I find the solution. It's madness!

But I carry on and pray it's almost over. I just wanna get back to drawing new pony sprites, man.

Tuesday, May 30, 2017

Battle Gem Ponies DevLog #124 (Stuck on Specials)


     Still working on making moves work properly, mostly struggling with making the changes display correctly. I have all the variables reacting how I want, but when animating them during the attack turn, things go haywire. The game is officially behind schedule, and I'm feeling the heat.

On top of all that, I'm feeling sick as all heck with a wicked cough.

Tuesday, May 23, 2017

Battle Gem Ponies DevLog #123 (Step-By-Step)


     Development is crawling along. Coding each attack move by using special keywords seems so simple in theory, but in practice, so many tiny things go wrong and break the battle system in a variety of brain-melting ways.

Get a peek at what was done this week below!