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Tuesday, October 17, 2017

Battle Gem Ponies DevLog #143 (Back From Sick Break)


     Sorry about skipping a post last week. I flew out to a convention for my birthday, then came home to deal with some con flu. But since then I've gotten better and jumped back onto the saddle!

Here's an update on the development of Battle Gem Ponies!

Tuesday, October 10, 2017

Battle Gem Ponies DevLog #142 (Details, Details)

A peek at a tiny chapter in the design doc.
     Lots of this week was spent editing the design document some more and fleshing out the tiny details that make up the most important bits of the game I want players to remember. Things like every boss' pony team/battle item/move selection, and what important characters say in major cutscenes (and how they say it).

     But I'm just about sick of all this writing and eager to get back into coding features into existence! So this week there will be sprites and there will be coding. Time to get my hands dirty again!

Tuesday, October 3, 2017

Battle Gem Ponies DevLog #141 (All Fleshed Out)


     Story is all fleshed out, game progression is set, pickups are placed, and the pony roster is spread out across the map like butter on toast. Today I'm doing one last check through for logical consistency to make sure any plot holes are covered and unnecessary info is pushed into the background. The master plan is finally laid out and construction can continue!

Wednesday, September 27, 2017

Battle Gem Ponies DevLog #140 (Revision of the Vision)


     Taking a close look at the design of Battle Gem Ponies this week to make the game flow better. Knowing why every items, ponies, and power ups are acquired the way they are and how they contribute to the player experience. Condensing big story ideas into as little text as possible. Scattering lore in optional bite-sized chunks instead of exposition dumps. Making sure each map has something memorable happen. And making sure I know exactly how to make what I have written down within the Unity engine and my current pipeline.

     I'm making a list and checking it twice. Gonna make sure this is a game worth people's time and money. Gonna make sure it's an experience people will want to share with others.