This week has mostly been about getting settled into school and starting this very blog. With just a few more things on my task list, I'll have TriGrid done by next week (tops!)
Saturday, August 31, 2013
Friday, August 30, 2013
Master Plans
Thursday, August 29, 2013
Making TriGrid - Part 2
TriGrid is just weeks away from release and it's gameplay has been polished all summer. After getting relatives to playtest the game I had to make the game easier t play and understand. I also had to make players care and want to keep playing. I also needed a way to boost it's popularity so people can find it on the app store. How do I make money from a free app? That PlayStation 4 isn't going to buy itself. Read on to see how the project turned out.
Tags:
Development,
MegaPost,
Review,
TriGrid
Wednesday, August 28, 2013
Making TriGrid - Part 1
With my first game released and my second on it's way, I think it'd be a good idea to give it an introduction. TriGrid is an arcade style action puzzle game featuring exploding triangles and a "Pew" button. Let that sink in for about four seconds, then read on after the break.
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