Mind over matter. The smartest ponies are able to put their extrasensory powers to use in battle. Aside from bending spoons, these moves can tear an enemy apart from the inside! It's pretty scary actually, but not based on fear like Dark class moves. If the psychic power of Esper class ponies intrigues you, just wait until you see what they can do.
Learn about some Esper Attacks below!
Ability Swap
Class: Esper | ---
| GP: 6 | POW: 0 | ACC: -- | HIT: Energy |
- Psychic power is used to trade the user's ability with the foe's.
Barrier
Class: Esper | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
- A wall of light halves contact damage on the user's party for 5 turns.
Energy Wall
Class: Esper | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
- A wall of light halves energy damage on the user's party for 5 turns.
Esper Crest
Class: Esper | ---
| GP: 6 | POW: 50 | ACC: 90 | HIT: Contact |
- A quick slash followed by a shockwave dealing both contact and energy damage.
Esper Spiral
Class: Esper | ---
| GP: 9 | POW: Varies | ACC: 100 | HIT: Energy |
- The foe is attacked with an energy wave that does damage based on the user's level.
Force Field
Class: Esper | ---
| GP: 3 | POW: 0 | ACC: -- | HIT: Status |
- A barrier sharply raises the user party's energy defense.
Foreshadow
Class: Esper | ---
| GP: 6 | POW: 120 | ACC: -- | HIT: Status |
- The user predicts a shield-breaking psychic energy that will strike 2 turns later.
Hypnosis
Class: Esper | ---
| GP: 12 | POW: 0 | ACC: 60 | HIT: Status |
- A hypnotizing move that forces the enemy into a deep sleep.
Meditate
Class: Esper | ---
| GP: 12 | POW: 0 | ACC: -- | HIT: Status |
- The user focuses its mind to awaken inner power and raise its energy stats.
Mystic Ember
Class: Esper | ---
| GP: 6 | POW: 65 | ACC: 100 | HIT: Energy |
- Produces fire from nothingness. Its power changes based on energy attack boosts.
Pressure Point
Class: Esper | ---
| GP: 6 | POW: 0 | ACC: 100 | HIT: Status |
- Pinpoint attack that will harshly lower 3 random stats next turn unless the foe switches.
Psybeam
Class: Esper | ---
| GP: 12 | POW: 65 | ACC: 100 | HIT: Energy |
- An energy beam attack that could leave the enemy dazed.
Psychic
Class: Esper | ---
| GP: 6 | POW: 90 | ACC: 100 | HIT: Energy |
- The enemy is struck by a strong telekinetic force that may lower its energy defense.
Psyclone
Class: Esper | ---
| GP: 12 | POW: 80 | ACC: 100 | HIT: Energy |
- A tornado of tangible psychic energy tears at the opponent. May stagger the foe.
Psystrike
Class: Esper | ---
| GP: 6 | POW: 80 | ACC: 100 | HIT: Energy |
- The user materializes a psychic wave that does contact damage to the enemy.
Shatter
Class: Esper | ---
| GP: 9 | POW: 60 | ACC: 100 | HIT: Energy |
- The user fires a beam of energy that pierces barriers and energy walls.
Teleport
Class: Esper | ---
| GP: 3 | POW: 0 | ACC: -- | HIT: Status |
- The user disappears from battle and is completely untouchable that turn.
Unicorn Horn
Class: Esper | ---
| GP: 18 | POW: 40 | ACC: 100 | HIT: Contact |
- The user jabs the foe with a horn emitting psychic energy.
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