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Saturday, December 14, 2013

Status Report #16


     Finals week is behind me at last. My third semester of college is complete! I now have a full month to myself for game development and things will get done. While my brain recovers from a semester of college I'll be playing the new Zelda and watching some 3D modelling tutorials to get ahead since I have a 3D class next semester. DAZ 3D is free now and it'd be a good idea to master it someday.

     I intend to finish DragCore before January and get started with prototypes for my next game. August is approaching and I still have 3 games to push out. Not to mention summer school. Here's what I accomplished during finals week.

Friday, December 13, 2013

Samsung Seller Office Problems


      I'm getting all kinds of errors when trying to put my games on the Samsung Seller Office. My 100% Indie Account sends me broken emails and app submissions are closing in a week. It's way too close to the holiday rush to even bother with this stuff. I'm just going to wait for my new 100% Indie Account to go through and try again when DragCore is done.

      Sure, I'll miss the holiday rush but Samsung devices can still get to Google Play. The only advantage I'm missing is exposure on the Samsung marketplace and I'm pretty sure TriGrid and Candy Shop Catch won't be on the top of the "holiday must have" list.

      I'll be on top of things later, I'll be trying crazy hard to get my platformer (coming after the board game) featured during the holiday rush just to know what it's like. If anyone else is on Samsung's 100% Indie campaign, I could totally use some insider tips on how this all works. All I know so far is what I could find when looking around on their website.

Thursday, December 12, 2013

TriGrid Collision


     Getting triangles to crash into each other was a bit trickier than I thought. I tried polygon collision boxes, turn-based movement, raycasts, and vision cones. In the end, simple boxes worked best but there was still the problem of objects colliding while facing certain directions. Here's how I used Unity's 2D Toolkit plugin to make sprites collide in my first Unity game: TriGrid.

Wednesday, December 11, 2013

Gushing About: Pokemon Snap


     This game is just unconventional fun. Only Pokemon can make a safari photography game interesting for kids. This game had secrets, this game had uniqueness, but most importantly, this game had Pokemon. All of them... I made it my mission to find them all and document them for science!