| All the baddies exist! Too bad they can't move yet. |
Wednesday, September 10, 2014
Finished Remaining Enemy Prefabs For Unicorn Training
Tags:
Development,
Equica,
Unicorn Training
Tuesday, September 9, 2014
Organizing Enemy Code (Unicorn Training vs Future)
| I should keep a comment list of all methods before the first one starts. I can find them easier that way. |
All the enemies have similar behavior methods organized in the same way. The AimAtPlayer() method is always after the NearPlayer() method and before the Knockback() method. Over time I'm getting better at writing clean code because I'm learning what my needs as a designer are. It'll be interesting to see how my way of thinking changes when I switch to turn-based AI code next year.
Tags:
Code,
Equica,
Unicorn Training,
Yotes Games
Monday, September 8, 2014
Unicorn Training: Things Left to Do
Tags:
Development,
Equica,
GDD,
Personal,
Unicorn Training,
Yotes Games
Sunday, September 7, 2014
PCT GameDevs Will Meet Thursdays at 3:30!!
Planning for the first club meeting I've ever organized is set. We'll be going over introductions and asking what people want to learn about first before getting into a regular rhythm in the weeks after. I know I want to cover topics that come up in conversation all the time like making a game quickly in Unity, sprite making, publishing on appstores, 3D rigging & animation, interacting with industry professionals, starting a development blog, and tracking download statistics.
Tags:
Brainstorm,
Education,
MegaPost,
PCT GameDevs,
Personal,
Project
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