Sunday, November 2, 2014
Crunch Time To Get A Quick Game Out
The race is on to get started on my next game jam style project. I want a free smaller game finished before appstores shut down for winter holidays. That means it has to be up before the 20th since they usually stop accepting and reviewing submissions around the 22nd. If I want to ensure my place when most companies are rushing out Christmas apps, I need to be completely done with my game done and submitted by December 10th to get on stores like amazon, Samsung, and GetJar. Google Play lets you upload whenever you want, but may still close off uploading for Christmas.
Saturday, November 1, 2014
Status Report #62 (Finishing Touches To Unicorn Training)
It's soon to be trailer week as I finish up some last minute things with Unicorn Training. Game breaking bugs have been turning up all week and I've been squashing every one I could find. Next week will be all about the game trailer, a gameplay compilation, and bug testing before making a free version of the game and putting both on the appstore waiting list before next Monday. It's really the home stretch now!
Tags:
Code,
Crunch Time,
DevLog,
Equica,
Unicorn Training
Friday, October 31, 2014
Musical Transitions In Unicorn Training
Another small touch was added to the game that makes a huge difference. I smoothed out music transitions from scene to scene and replaced all the placeholder music with the final soundtrack, courtesy of OpenGameArt.Org. It took a while, but I finally found a soundtrack that fits decently. The selection of free stuff is alright, but it's impossible to find stuff that fits perfectly this way. I'm really excited to have custom made songs for my games in the future.
Tags:
Audio,
Crunch Time,
Development,
Equica,
Unicorn Training
Thursday, October 30, 2014
Balancing Unicorn Training
Until now all enemies had the default amount of experience point value and magic cost / power was pretty unfair. Now those values have been tweaked to a point that feels more natural. Enemy HP was altered too. The game feels legitimate and easier to play this way. Aside from the basic balancing I also have been hunting for more game crashing bugs (I found so many!) and should have everything clear to go so I can finish this once and for all over the weekend.
Tags:
Bug Hunt,
Crunch Time,
Development,
Equica,
Unicorn Training
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