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Tuesday, December 2, 2014

Dragon Souls Prologue Status Report #2 (Setting Up)


     Development is underway! I am seeing the pieces come together as I try new techniques I want to perfect in future games. Things like smaller/sharper sprites, smooth controls, and clean general organization.

Check out some sales data below!

Friday, November 28, 2014

Dragon Souls Design Document & Sprite Drafts


     After a nice Thanksgiving break post-Unicorn Training (not much progress, but lots of dreaming), I'm finally ready to start Dragon Souls Prologue. I wrote up the design document to finally get things out of my head and into the logical world. It's complete rule-wise but details may change as the game comes together.

    The game design document is the big paper where I describe in vivid detail exactly what game I'm going to be making and how to go about making it. Because I'm working alone, I only have to make it clear for me and my future self.

Get some design info and sprites below.

Saturday, November 22, 2014

Dragon Souls Prologue Status Report #1 (Ideas)


     Unicorn Training released a week ago (Get it here!) and another project is already underway! It's full steam ahead as I try to make another game before app stores close for the Holiday frenzy. This is also the beginning of my new blogging schedule where I only post twice a week (Tuesdays and Fridays). I want to do Status Reports on Tuesdays so I can show weekend sales (which I assume are more interesting) and I'll do weekly posts on Friday showing the most interesting developments on whatever my current project is. This report will stand in place for this Tuesday's so don't expect any updates until this upcoming Friday.

Here's week one of Dragon Souls Prologue and a new Yotes Games!
Check out Unicorn Training sales data below!

Friday, November 21, 2014

Next Project: Dragon Souls Prologue (Arcade Hack n' Slash)

Dusty old doc from before Unicorn Training...
    It's finally time to talk about this thing. This game I've been trying to make since I first learned C++ in high school. Back then it was called Dragon's Flux, but now... Dragon Souls. Trademarked. Actually, I'm just holding onto the trademark since it isn't set in stone unless I provide proof of use in commerce within the next 4 months. It was a really good name that describes the theme perfectly and before Yotes Games was even a thing I saved up to buy the name "Dragon Souls" as the name of my own video game series.

     Sadly, like Unicorn Quest, I'm not able to make this huge RPG adventure just yet. Especially with school in the way. Instead I'll be pseudo-introducing the game's protagonist and world rules. I say "pseudo" because unlike with Unicorn Training it's going to be very unrelated to the actual game series in terms of gameplay. This is a fast-paced action title with one mode and one rule: Survive.