The thought of not being ready for BronyCon is depressing, but if that means cutting off a couple more hours of sleep each night to just barely make it, then that's what I'll have to do. Battle Gem Ponies going well is the only way I can move out to get a place of my own (where I can concentrate more on development). Believe me when I say, I want nothing more than that freedom.
Tuesday, June 23, 2015
Battle Gem Ponies DevLog #26 (Post E3, Post Big Move, Still Exhausted)
The thought of not being ready for BronyCon is depressing, but if that means cutting off a couple more hours of sleep each night to just barely make it, then that's what I'll have to do. Battle Gem Ponies going well is the only way I can move out to get a place of my own (where I can concentrate more on development). Believe me when I say, I want nothing more than that freedom.
Tags:
Battle Gem Ponies,
Expo,
Personal,
Yotes Games
Friday, June 19, 2015
New Florida Workstation & BronyCon CHAOS!!!
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Dad's Florida House Moving here once I graduate. |
I'm in trouble. The day I moved out I got the panel followup message I've been waiting months for. Sadly I had no internet access until just yesterday and ended up missing a big deadline. Hopefully everything works out but if not, I just lost the opportunity of a lifetime.
A form was due on the 15th and somehow I didn't get the message I've been searching for every morning and night. Really hope there's forgiveness for unfortunate circumstances. |
Tuesday, June 16, 2015
Battle Gem Ponies DevLog #25 (E3 2015 Distractions)
At this very moment I am in the process of moving a houseful of stuff from Pennsylvania to Florida so there isn't much time for gamedev. Even when all that gets settled, I have to catch up on E3. For those reasons I won't have download numbers ready this week. Hopefully things should be back up to speed by next Tuesday.
Get a very brief status report below.
Tags:
Battle Gem Ponies,
DevLog,
Equica,
Unicorn Training
Friday, June 12, 2015
Unicorn Training Coming to iOS (June 25th!)
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The iOS Trailer is now on YouTube! |
I like launching on Thursdays because I want the game to boom over a weekend (where people have the most time to play) but my games typically won't show up in searches or show user reviews on the first day they're out. By going up on Thursday, early adopters (mostly people visiting this site) will download the game and leave good reviews for the people coming into the app store to see on Friday and let the game explode from there.
Fingers are crossed for better results than on Google Play. The game is much less buggy now, some people have heard of it, and iOS is supposed to be the platform where people buy games more often. My high hopes? 700 downloads before August. It'd be pretty cool to become an LLC before BronyCon even if I won't have time to print off business cards.
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