Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most out of this Magfest trip.
Wednesday, November 14, 2018
Battle Gem Ponies DevLog #196 (Showcase Dreams)
Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most out of this Magfest trip.
Tags:
Battle Gem Ponies,
DevLog,
Expo,
Marketing
Wednesday, November 7, 2018
Battle Gem Ponies DevLog #195 (Inspiration Manifestation)
I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy worlds. Overall, a nice reminder of why I love gaming so much.
See what notable new design elements are coming (without getting too specific) along with some Earth-Shaking indie dev news down below.
Wednesday, October 31, 2018
Battle Gem Ponies DevLog #194 (Speech Therapy)
Happy Halloween, Folks!
Only thing scarier than the monsters out tonight is the possibility of Battle Gem Ponies getting delayed again. Amirite? Harharrr!
But really.
Tons of shoots and reshoots, capturing this narration while I adjust to pronouncing things clearly, using an audible voice, and not making any weird mouth noises. Ooohhh, it's a process alright. But at least they're coming along. Might be a week delay between each one until I get into the swing of things, but my YouTube channel is gonna be a lively place pretty soon. Keep an eye out.
Here's some gamedev words!
Tags:
Battle Gem Ponies,
DevLog,
Jobs,
Video
Wednesday, October 24, 2018
Battle Gem Ponies DevLog #193 (Slow Week, Huh?)
Believe it or not, once again there's little to talk about. Kinda sick of that being the news. Used to be much more exciting around here when I lived and breathed games day-in and day-out, huh? There's stuff I wanna dazzle you guys with in a couple days (hopefully the first video's up by my birthday on the 28th) but until then, not gonna count my Yoshi's before they hatch.
Doesn't seem to make sense to keep posting weekly updates when next to nothing gets done in that amount of time anymore. The slow march towards release is going to be more excruciating than ever, and I don't want the wind to be taken outta my sails every 7 days when I realize I'm still not done with a feature that should've been completed a month ago if I was focusing full-time.
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