Friday, November 7, 2014
Making Unicorn Training Screenshots
I'm working on making the best possible screenshots for my game right now, but it's going to take some time since school gets pretty busy on Tuesdays, Wednesdays, and Thursdays. I only have 2 so far but I've planned out 8 more and have a strategy to make them look perfect in all resolutions.
An app's screenshots are what sells it so they need to be perfect representations of the best qualities of my game. they have to be interesting, unique, and informative of mechanics. Expect a big post containing them all tomorrow. I'll be working on them until then.