Planning stage complete! I literally just have to make the rest of the game now. I'll build the assets, code the necessities, and patch up the rest. By the looks of things I should be done by September. All the hard parts are officially done and it's just a matter of grinding out to the finish line. Hopefully I can get most of it done before school starts because I know I'll be distracted by then.
The status report is beyond the break!
Completed:
- Sketches for World Map, Dungeons, and the Town
- Ended Facebook Ad
- Environment Tiles
- Final Enemy List
- Boss Battles Planned Out
- Story Structure
- All Text
Lessons Learned:
- Each Project Is Better Than The Last. That's Why The Old Ones Make Me Cringe.
- I Feel Dramatically More Skilled Than I Was When I Started This Project. The Flaws In Its Foundation Are Blaring To Me Now.
A peek at the floor tiles I'm doing. Still got some walls to do. |
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I have to make tiles in a way that handles any map type I create. For holes I made 12 edge tiles and use the black part like a cookie cutter for every floor tile. When the maps are all done I can give the dark holes square and linear shadow gradients in Gimp.
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