Monday, October 13, 2014
Bug Hunt: Unicorn Training Treasure & Electric Gates
Most of yesterday consisted of debugging as I tried to fix things that seemed to be working fine. The electric gate switching was failing to get rid of invisible walls because of how I haphazardly grouped the objects in the scene's hierarchy and some were even mislabeled as the opposite color. I had to go through each scene with electric gates and correct them.
Once those were settled I tried to move to new things on the task list but ran into another bug that ate a few hours of the day. I wanted excess items to do nothing when picked out of chests. I wanted them to be placed back in chests originally, but with the mess I coded it'd create less bugs if I had it just say you have no room.
For some reason it broke my TextMaster script after working on the previous 3 tests. All thanks to the way I use " @" as the line skipper. It was as if using two line skips was against the rules despite it not breaking anything moments ago. The problem was sloppily fixed by adding a random bunch of spaces and having the script cut them off for me when pushing the next word to the following page.
I can breathe easy now that this nonsense is behind me. It's Columbus Day so my early class is cancelled for the day which will give me an extra hour of gamedev before going back to the grind. I want the dungeon selector done before Friday.