Thursday, February 27, 2014

Choosing Heart Sprites


    I was torn between using Pixel hearts and Smooth glowing ones for the HUD in Unicorn Quest and so I decided to just use both. Players can toggle between them. Now it's a matter of deciding if it should be a given option or something you obtain through gameplay.

    When thinking about ways to display enemy health, I chose to have 4 dark hearts above them, each heart representing 25% of their HP. It can help players know how much they're hurting a tough baddie or a boss. I also made pink hearts to use for friendly things with HP. I have vague plans for a situation in the climax of the story when an entire town is in chaos and a few allies help you in battle. I could also use pink hearts to demonstrate the shield and decoy spells' vitality.

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