Dialogue boxes are officially tested and complete! I even got the little page indicator at the bottom to animate properly. All I have to do is attach a string of any length to an NPC and when you talk with it, the text box will make pages out of the string automatically! This breathes new life into the project and it looks more possible to do than ever! I seriously thought this would be the second hardest thing to make for the game and it took about as long as anything else! Only the hardest part remains, crafting a cutscene maker, but that's still far off.
I just have to make up words to toss at it and the box handles the rest!
After some test runs I decided that letters appearing one at a time, even if it's fast, looks pretty bad in Unicorn Quest. So I made whole pages appear at once and it looks a lot better. It also makes things easier for fast readers like me who tend to mash through dialogue in Pokemon games. I even chose to use "@" as the page break so I can make better use of timing/spacing for information.