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Sunday, April 27, 2014

Priority Switch (Balancing UQ and PWAA)


     With deadlines for two things I really want done before May 10th approaching I have to chart out my free time carefully. Unicorn Quest's milestone is more important personally (and in the long term) but the Phoenix Wright project is due for a major school grade where I'm struggling to maintain a B grade.

      With that in mind I've decided to switch what I'm working on day by day until I reach a point where I can see one being possible to finish up faster than the other. At that point I can wrap one up the focus on the other. It may seem completely stupid to tackle these two things at once (even though they're both pretty  small things I could do in a couple weeks) but I work well under pressure and practicing this kind of crunch will leave me better prepared for the real world.

      I have to teach myself how to become a better game developer because school won't do it for me. School gets me a piece of paper that might save my life. Actual practice will build my skills, create a tangible portfolio, make long-term money, and fill in the blanks school won't even acknowledge. I think of this as just another self-imposed assignment.

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