Three games down and three more to go before I execute operation "Execute the Biggest and Best Game I Physically Can". I'm also looking into ways to get all my boring classes, that have nothing to do with game design (but are "required" for some reason), out of the way so I can start my RPG in the fall and have time to focus on it.
Read more to see what I accomplished this week.
- Start Next Project
- Request Reviews
- Spread Blog
- Submitted Candy Shop Catch to Apple
It seems that I'm just not meant to port my games to iOS. I keep finding one bug after another. I'm going to keep at it though because that's a very large market to ignore. Still, I can't help but feel more love towards Google everyday.
I'm starting on the GDD for my next game and juggling school stuff right now. I'm getting so close to where I want to be I'm starting to foam at the mouth (but not really). It's only a matter of time and effort.