Friday, May 9, 2014

Spring 2014 Semester Is Over


     Today marks the last day of school. I am just one Statistics final away from glorious game development freedom. In case you haven't noticed the tone of nearly every single post this month, I'm very excited to have some free time this year. I'll overcome this last hurdle, pack up my things (all but my trusty laptop) and leave for home in the morning.

     I'd say the only thing I'd miss this summer is my girlfriend, but I'll just try to occupy myself until I get to visit her again. Shouldn't be too hard. After all I still have to finish every spell's upgrade, create at least 3 special enemies for each region, make 10 common enemies, design boss fights, code AI pathfinding, make a more detailed world map, make sprites for several spell upgrades, make a dynamic text box system, and create all the different items.

    Those are just what I have in mind to start with. I hope to get to a point where I'm just putting pieces together in late July. Once all the hard stuff is done, making a game out of it all should be easy.


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