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Wednesday, January 29, 2014

3D Modeling: A Discipline of it's Own

     Having a friend of mine show me what he puts into his 3D modeling projects has shown me what I'll be in for once I start making 3D games. In my 3D modeling class we've used 3DS Max to create simple things like rooms, dressers, and furniture. Another friend warned me that just one modelling class would be nowhere near enough to teach me the basics of everything that goes into making interactive 3D objects for game worlds. I feel like I'd be in over my head with this stuff when I haven't even started on textures, animation, and collision detection yet!

     It seems to me that in order to master this art form I'd need lots of dedicated practice. I don't think I can do that. My plate is full already with all the things I'm balancing. If I ever get into using 3D assets I plan to hire dedicated people to do it. I finally completely understand why it takes a hundred people years to make a game. Right now I intend to learn the concepts and terminology in order to best direct such people. It's a good thing I have a grasp on 2D art and conveying ideas, because I think that will be how I best communicate and illustrate my intentions to a team.

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