Tuesday, May 20, 2014
Unicorn Quest Progress Video #11
Feels like this game got really shiny in just a few days. Wrapping up the combat's finishing touches makes the whole thing feel nicer. There's little elemental particle effects, shiny gems to collect, and big icons showing you what spell is equipped. There's a ton of other subtle improvements and reorganized code, but I'm in rapid development fever right now so I'd rather toss up videos more frequently than make multiple very long posts talking about what's been added.
My gamedev fever should die down a bit once I'm working on something harder (like the speech/cutscene code) and I can go into detail on most of the improved mechanics.